Post by rocky2 on Apr 20, 2010 9:27:38 GMT -5
Biography
Name: Alex Banks aka Eros Cupid
Alliance: Future/ Carnival
Occupation: Profit child.
Residence: Carnival
Powers
Empathic Mimicry:
The ability to absorb abilities and reproduce them based on the emotions that they are connected with. Those with empathic mimicry are extremely rare and often do not understand how to use all of their abilities until forced, perhaps as a defense mechanism or the like. Abilities are often unknowingly copied by those with the power of empathic mimicry when within a certain range of others with anomalistic abilities. {main ability}
Metallokinesis:
The ability to mentally affect metals; including raising or lowering the density of metal, mentally moving metals around, reforming metals into any desired shape or completely covering oneself in said material, adding to the strength and endurance of the user. They can create any sort of metal. {Obtained threw master Kane}
Pathokinesis:
Pathokinesis is the ability to psychically manipulate the emotions of others. With a thought, one could make a brave man panic, or cause people to be happy, angry, sad or in love with anyone they desire. One with this ability could cause emotions, negate emotions, or even overload the emotions of other (causing mental breakdowns), among numerous other effects. This ability could be used to cheer up friends, afflict enemies, or the like. mostly uses this to create love)
{Master, Enhanced threw Lydia to use ink or paints to depict this}
Time Alteration:
The user can speed up or decrees time on or around the desired subjects. This has various effects on the capabilities one could have with such a ability. The user could restore subjects to as they once were by rewinding time or they can age subjects by making time go forward. This could result in a form of healing or reopening already healed wounds by reversing time. The user is able to slightly slow and speed up time in which they may appear to have supper speed or there enemies slow-reactions. Teliportation is possible by bending time itself. Also dreaming of the future or suddenly remembering the past of a said object after contact is very likely to happen. Time traveling itself is not possible with this ability. Has evolved further to a visual state depicted threw art. (mostly uses this to restore youth) {Master}
Ability supercharging:
Is the ability to amplify the abilities of other evolved humans. This ability can also generate a concussive energy blast. {Master}
Weather Manipulation:
The ability to mentally control conditions in the atmosphere at will, resulting in the change of weather movement and patterns or the formation of abnormal, abrupt and unexpected weather conditions. In many cases, people with this ability can shift the atmosphere and thus generate any natural weather occurrence from simple fog and rain to hailstorms, blizzards or tornadoes in localized areas. One with this ability is also usually rendered resistant against extreme weather conditions, and can use this ability to predict, create, prevent or calm any weather condition. For some with advanced or very developed abilities, hurricanes or cyclones are possible. {Libby}
Rapid Regeneration:
Accelerated Regeneration, Regeneration, Regenerative Healing or a Healing Factor is the ability to regenerate at a superhumanly quick rate. One with this ability regenerates as an automatic response to injury, and usually does so within less than a minute (though over a minute is not uncommon). The user can also regenerate normally unregenerate body parts. The user can even sometimes still function as vital organs regenerate. In some cases, the ability even results in the stunting of aging/development if it is employed too many times. {Matt}
Superhuman Speed:
Superspeed is the ability for a person to move faster than a normal human. One with this ability accomplishes it one of two ways, the first of which including superhumanly powerful and flexible legs. The second way includes the mind either exerting a force which propels the body at quicker speeds, or a different psychic force which allows the body’s molecules to vibrate at high speeds (this sort of psychic energy also allows Intangibility). Either way, this ability is often accompanied by Super-Reflexes and immunity to high amounts of friction. {Matt}
Telepathy:
Mind Reading, Mind-Reading or Thought Perception/Projection is the ability to psychically communicate information from one mind to another. This can range from the traditional reading of minds to implanting thoughts into others’ minds. This could also allow the user to project telepathic illusions (tampering with the senses, and the like), or send thought-wave "static" into the minds of those who try to invade his mind. This ability can even be used to tap into the recesses of the mind to bring forth repressed memories or forgotten information (even latent abilities) and the like. {Matt}
Clairvoyance:
A form of extra-sensory perception wherein a person acquires knowledge of all sorts by visual means. This can include sight of that which is normally invisible, the past, the future, or simply from a location not relative to the user. If one saw a distant location (or came into contact with a map), they could also know where the location is, allowing them to find others. The user may also receive visual sensations (itchy/watery eyes, rapid blinking for no reason, etc.) with presence of psychic energy. {Matt}
Psychic Aptitude:
Also known as Intuitive Aptitude is the ability to psychically see and/or understand the anatomy of any system and how it works. One with this ability could even detect what each part does in a machine, so that they can almost-instinctively figure out how to work any device. This ability even allows the possessor to understand how to repair his own mind, so they are capable of acquiring the abilities of others and resisting mental instability, because they can understand how their own minds works as well as the minds of others. "Alex has yet to awaken this ability" {Sylar}
Aquatic Adaptation:
Also called Underwater Adaptation or Bathyal Adaptation allows the user to breathe water in lieu of, or along with, a gaseous breathing medium (called Underwater Breathing, Water Breathing, Waterbreathing, Water-breathing or Hydropnea), to swim very well (usually at high speeds) and to easily endure high water pressure and extreme water temperatures. {Swim teacher}
Musical Empathy:
Empathically gain superhuman abilities based on the types of music one hears. One with this ability could gain the ability Entrancing Dance just by listening to dance music or the ability to generate sonic booms by listening to hard rock. The ability may be somehow related to the type of music (like heavy metal giving the power Feral Mind, or upbeat songs giving the power of super speed), or simply manifested because of that type of music. {Charlotte Hudson}
Rock- Fusion
Pop- Hive Mind
Country- Knowledge/Skill Mimicry
R&B- Replication (Self, Others and Objects) \
Oldies- Ingenious Design
Flight
The ability to defy gravity in order to propel oneself through the air. One with this ability can accomplish it in one of multiple ways. Either their body projects an electromagnetic aura around them, which repulses the user from the ground and allows propulsion from one point to another. {Peter}
Superhuman Strength
Superstrength is the ability for a person to exert force from the muscles beyond that of a normal human. This can be accomplished by either fortifying the muscles with psychic force (similar to the energy which allows Telekinesis), or simply having denser muscle mass than that of a normal human. The amount of psychic force for the former (and thus, the amount of strength) varies from person to person. The upper levels of this ability are not yet known, but it remains possible that with training this person could lift, pull or push several tons. {Peter}
Elemental Control:
Able to control earth air fire or water.
{Scott Majors}
Friends
Lydia Oliver
Libby Harris
Matt Tobruk
Ryan Linderman
Gabriel Gray
Peter Petrelli
Plots
The future is a place of hatred and war. Power is everything in this time. The elders train there children to fight in the war as sort of like a boot camp. These kids when they reach age 13 are then thrown into the battlefield and begin to fight as solders. If they make it to that age. Many die during the training process. The last task of any power training is to kill your comrades. Alex journeyed to the past/are present time in order to recruit people to save his own time. He is known as the child of prophecy and Eros Cupid during his time but here in the present he is just some weird kid with allot of powers.
Memory Lost:
After a sparring match with Matt, Alex had lost all of his memories of his future. Matt however returned some of the memories lost. He remembered his birth his name and the friends he made along his journey. He remembered the time with his masters but that was all. Alex now seeks to do good in this time in order to change the future instead of his old goal of actually going back to the future with a team.